fungii:

ok now we’re back for reals
Read on SmackJeevesRead on InkBlazers

fungii:

ok now we’re back for reals

Read on SmackJeeves
Read on InkBlazers

(via fungiidraws)


xombiedirge:

World Premier Exclusive First Look!!!

Marvel Masks by Jason Liwag  / Facebook / Tumblr

5” X 5” mini giclee print series, limited editions of 25 each. Three different sets will be available, two at Jason’s booth alongside JC Richard and another exclusively at the Phone Booth Gallery booth.

On sale September 20th-21st, 2014, at Mondo-Con in Austin, TX. 

A very small quantity will also be held back to be made available online shortly afterwards direct from Jason’s store, HERE.


Q
I am sorry if this seems a little sudden, but I have a lot of problems with grasping with compositions in general. A lot of really talented artists talk about "leading" their viewers' eyes around their painting by using the environment to encourage the flow. I... get really confused about that, I am just wondering if you do that too because I think your painting has some really good depth and composition as well. Thanks for your time in reading my question!
A

theboyofcheese:

Hey buddy! Sorry for taking so long to get back to you!
Composition is a very powerful tool that is one of those “practice it, and it’ll just come naturally to you, to the point where you won’t be aware you’ll be using it” kind of things.
I’m gonna try break and down the basic ideas for you, but since tumblr will only let me use one picture in this answer, I’m gonna do it in dot points. :P

  1. Alright, in this, you can see clearly that the main focus is the big ass circle, yes? Second being the small dot, and third being the line. That is what composition is. Using the basic fundamentals of the subjects to PRIORITIZE what the audience will see first, i.e. determine what is more important than the other. In this case, because big ass circle is numero uno, the small point is now a secondary thing, something that RELATES to the big ass circle. “Wow, look at how tiny that circle is in comparison!” 
    That’s using SIZE as a composition tool.
  2. Okay, in this one, it’s a bit messy, but I wanted to get across the “composition to encourage flow” idea. If I did a zigzag from the circles, you eye will be lead all across the frame, no? If it’s a nice smooth circle, the effort required for your eyes to follow is significantly less; there is better flow.
    The more effort it takes for your eye to see everything you want them to see, the less flow it has.
  3. In numero 3, we see a circle, and some lines pointing to it. Did you notice how you immediately/shortly looked at the circle? It’s because the lines led your eyes to it. “Why doesn’t it lead my eyes OUT of the frame if you say lines lead our eyes around” you ask? Good question! It’s because there are MULTIPLE lines pointing in the SAME direction. If you saw everyone in a mall looking up, you’re gonna look up. You’re not gonna look at everyone before you look up, you’ll look straight up. Now, if there was a bunch of people staring in multiple directions, and one guy was looking up, it’ll take you a lot longer to look up, because no one else is, and therefore it’s not important. Does that make sense?
    The most important thing you need to know about a line is where it starts, and where it ends. That’s why lines lead your eyes so well; I don’t care about the tiny scratches on the longsword, I want to look at the sweet pointy bit and the swaggy ass hilt. And to see those, I have to not pay too much attention to the tiny scratches, and follow the blade until I get to where I want to look.
    In this composition in particular, since all lines are ending up in nearly the same place, we’re gonna look there for sure. Leading lines! :D
  4. Do we need multiple lines to get the leading line effect? Nah brah! Check it, if we have a swirly whirly line on the frame, your eyeballs will travel along the line (checking out all the nice views along the way) and then getting off at the end to have the nice eye-treat ice-cream! The cool thing about long lines that curve and stuff is that they’re less straightforward than the sharp straight lines, meaning that they appear more organic and fluid, as well as perhaps more meaningful and serene! If you want to paint a nice nature scene, consider it!
    Also, I think it’s worth noting that you don’t literally need lines there, they just need to be implied, like a bunch of mountains lined up in that way or patches of light that lead the eyeballs that way.
  5. Here’s a neat one that I personally love using; central compositions. Now, just like how red can be used in paintings to represent anger and passion, and how squares in design can show sturdiness and resiliance, shapes and colours and all that jazz can also be used in composition! In this example, I’ve used the ol’ Jesus cross (which is in itself a holy symbol already), but then I also smacked it right bang in the middle, which implies the idea of perfection. But wait, you know what else is perfect? Circles. Smack that right in the middle too, hell yeah! Now let’s make it glow bright like a sun! SO MUCH IMPLICATIONS OF DIVINITY! This is how composition works, having all these small little tools come together and combo to give a meaning to your paintings, whether it’s “hey, look at this part of the painting, isn’t it neat? You can check out other things too if you want, but this is the cool part” or it’s “I AM ALPHA AND OMEGA, DON’T LOOK AT ANYTHING ELSE FOR I AM MORE IMPORTANT THAN ALL”, composition is way cool and fun to play around with!
  6. Finally, I want to revisit the priority thing. The clearer the list of priority is, the less jarring your image will look. You can switch around prioritizing by dealing with stuff like shape, colour, contrast, all those tricks, but if you don’t focus the tools, it all becomes a big mess, and it becomes a “well I don’t know where to even begin with this image, I’m just gonna skip it”. Make sure you clearly tell the viewer what the cool part of the painting is; if it’s too complicated, they won’t want to try.

Anyway, I hope that helped you, friend! Let me know if there’s anything else you want to ask! :)


2000adonline:

Preview // Prog 1898

Jaegir wraps up this Prog,and all other stories reach their penultimate episodes, making way for the long-awaited landmark, Prog 1900.

This terrific tower of Thrill-power™ kicks off on 24 September, and to be sure you don’t miss out on your copy - particularly if you’re an overseas reader - you can now pre-order this ghafflebette piece of comic history from our online shop - don’t miss out, Earthlets!


JUDGE DREDD // CASCADE
Mega-City One, 2136 AD. Home to 50 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America, where crime is rampant, and only the Judges – empowered to dispense instant justice – can stop total anarchy. Toughest of them all is JUDGE DREDDhe is the Law! Now, the city is being addressed by the Lawlords, ruthless, ultra-strict, alien dictators…Michael Carroll (w). Paul Marshall (a)
Judge Dredd created by John Wagner & Carlos Ezquerra


AQUILA // CARNIFEX
Following Spartacus’s failed revolt against his Roman masters, his army of rebels was crucified. Amongst these was the slave-turned-gladiator AQUILA, who cried out to the gods for vengeance – and was answered by Ammit the Devourer, a deity that gifted him with immortality in return for keeping her fed with the souls of evil men. Now, Aquila's battles the hideous Mater Clementia
Aquila created by Gordon Rennie & Leigh Gallagher

BRASS SUN // FLOATING WORLDS
The Orrery is a fully functional, life-size clockwork solar system: a clutch of planets orbiting a vast BRASS SUN via immense metal spars. But the once-unified collection of worlds has regressed into fiefdoms, and ice is encroaching on the outer planets as the sun is dying. Wren has been tasked with finding the key that will restart the sun, and she has just escaped from ‘The Deeps’…
Brass Sun created by Ian Edginton & INJ Culbard

BLACK SHUCK // PART SIX
Scandinavia, 813 AD. A Viking raid on the settlement of Dunwich in East Anglia led to the warrior known as BLACK SHUCK being captured. But he has washed up at the court of King Ivar the lone survivor – what terrible calamity befell the others during the sea crossing? Now Shuck has been dragged into the war between Ivar’s people and the monstrous Jötnar, thanks to a curse…
Black Shuck created by Leah Moore / John Reppion & Steve Yeowell


JAEGIR // CIRCE
The Greater Nordland Republic. While the Norts are currently engaged in a galaxy-wide war with the Souther forces, it falls to military officers such asKapiten-Inspector Atalia JAEGIR of the Nordland State Security Police to root out and investigate war criminals amongst her own ranks. Now, Jaegir has been betrayed by  Kolonel Mabuse, and it’s time for some payback…
Jaegir created by Gordon Rennie & Simon Coleby

Fearful front from cover art droid, Dave Kendall.



xombiedirge:

Boys In Gray by Dan Schoening & Luis Delgado - 11”  X 17” print

Toasted Marshmallow Man by BeastPop - 16” X 20” print

Keep On Bustin’ bChogrin / Tumblr - 12” X 12” print

Timed giclee print releases to celebrate the film’s 30th anniversary. Part of the “Keep on Bustin’!" art show in conjunction with Hero Complex Gallery and The Yetee.

Only available from August 29th until September 1st, 2014, HERE.


Call for Submissions

wocinsolidarity:

Hi Motherlands is looking for artists and writers for issue one and so would be grateful if you could share it. As well as British artists of colour, there will be an entire section of the zine devoted to international artists so if you have something you’d like to share please get in touch!

(via everythingwaszines)


2000adonline:

Prog 1896 // Preview

Shuck Off!

Black Shuck fights off the undead in this stunning cover, (Prog1896,27Aug’14) from the glorious Glenn Fabry!

As we wave goodbye to another marvellous summer - of Thrills! - have no fear as the Thrill’o’meter is about to go right into the red, with the onset of the soon-to-be legendary, landmark Prog 1900!
Out on 22 September - be sure to get your copy from our online shop, or make sure your local Thrill-power™ merchant has your Prog kept safe for you - preferably in a radiation-proof container!
It’s gonna be epic, Earthlets!

JUDGE DREDD // CASCADE
Mega-City One, 2136 AD. Home to 50 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America, where crime is rampant, and only the Judges – empowered to dispense instant justice – can stop total anarchy. Toughest of them all is JUDGE DREDDhe is the Law! Now, Major Indira Knight has returned from an 87-year deep-space mission…Michael Carroll (w). Paul Marshall (a)
Judge Dredd created by John Wagner & Carlos Ezquerra


AQUILA // CARNIFEX
Following Spartacus’s failed revolt against his Roman masters, his army of rebels was crucified. Amongst these was the slave-turned-gladiator AQUILA, who cried out to the gods for vengeance – and was answered by Ammit the Devourer, a deity that gifted him with immortality in return for keeping her fed with the souls of evil men. Now, he’s working for the tyrannical Emperor Nero
Aquila created by Gordon Rennie & Leigh Gallagher

BRASS SUN // FLOATING WORLDS
The Orrery is a fully functional, life-size clockwork solar system: a clutch of planets orbiting a vast BRASS SUN via immense metal spars. But the once-unified collection of worlds has regressed into fiefdoms, and ice is encroaching on the outer planets as the sun is dying. Wren has been tasked with finding the key that will restart the sun, and her mission now takes her to ‘The Deeps’…
Brass Sun created by Ian Edginton & INJ Culbard

BLACK SHUCK // PART SIX
Scandinavia, 813 AD. A Viking raid on the settlement of Dunwich in East Anglia led to the warrior known as BLACK SHUCK being captured. But he has washed up at the court of King Ivar the lone survivor – what terrible calamity befell the others during the sea crossing? Now Shuck has been dragged into the war between Ivar’s people and the monstrous Jötnar, thanks to a curse…
Black Shuck created by Leah Moore / John Reppion & Steve Yeowell


JAEGIR // CIRCE
The Greater Nordland Republic. While the Norts are currently engaged in a galaxy-wide war with the Souther forces, it falls to military officers such as Kapiten-Inspector Atalia JAEGIR of the Nordland State Security Police to root out and investigate war criminals amongst her own ranks. Now, in a bid to track down a quarry, she must deal with the mysterious Kolonel Mabuse
Jaegir created by Gordon Rennie & Simon Coleby

Apologies for the lateness due to the long Bank Holiday weekend here in the UK, "normal" service will be resumed by next Prog!


xombiedirge:

Thunderbolts Covers by Julian Totino Tedesco / Blog


xombiedirge:

GotG: Concept Art - Nebula & Gamora by Andy Park / Twitter